The American and German submarines will be the pioneers of the new class.Īfter the SuperTest submarines will be available for players to try on a special server, before being added to the main game client. By the end of the event, it became clear that our players are highly interested in submarines and we should be engaged in full development.Īnd now, we are happy to announce that the first stages of closed testing will begin shortly, where the new gameplay of submarines will be tested. This event allowed everyone to try a new class in our game - submarines. The trouble, as in real life, is finding the builders.Back in 2018 many of you have participated in the operation called ‘Terror of the Deep’. Certainly, to echo Field of Dreams, if you build it, they will come. So what's the conclusion? Only that you shouldn't expect too much online. For instance, a site that demands too much interaction and content generation from users will see nine out of 10 people just pass by.īradley Horowitz of Yahoo points out that much the same applies at Yahoo: in Yahoo Groups, the discussion lists, "1% of the user population might start a group 10% of the user population might participate actively, and actually author content, whether starting a thread or responding to a thread-in-progress 100% of the user population benefits from the activities of the above groups," he noted on his blog ( in February. That puts the "creator to consumer" ratio at just 0.5%, but it's early days yet not everyone has discovered YouTube (and it does make downloading much easier than uploading, because any web page can host a YouTube link).Ĭonsider, too, some statistics from that other community content generation project, Wikipedia: 50% of all Wikipedia article edits are done by 0.7% of users, and more than 70% of all articles have been written by just 1.8% of all users, according to the Church of the Customer blog ( ).Įarlier metrics garnered from community sites suggested that about 80% of content was produced by 20% of the users, but the growing number of data points is creating a clearer picture of how Web 2.0 groups need to think. The numbers are revealing: each day there are 100 million downloads and 65,000 uploads - which as Antony Mayfield (at ) points out, is 1,538 downloads per upload - and 20m unique users per month.
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